WebAug 21, 2013 · Yes we change meshes and mesh colliders on the fly, so i can destroy and build the world. Mesh colliders is by far the biggest problem as its is extremely performance heavy, so you need to divide you chunk into as few as possible tri/verts if you do not want to wait a second everytime you change a single voxel. WebI'm writing my own clone of Minecraft (also written in Java). It works great right now. With a viewing distance of 40 meters I can easily hit 60 FPS on my MacBook Pro 8,1. ... This is called greedy meshing and it drastically …
Procedural Voxel Mesh Generation Community tutorial
WebMar 4, 2024 · If greedy is true, greedy meshing is implemented. However, the problem is that greedy meshing is significantly slower than just rendering everything, which should not be happening. Does anyone have any ideas what's going on? Edit: After timing the mesh rendering, it take ~30-40 ms per frame. WebRight now, I'm just trying to render 1 chunk at a time. A Chunk consists of a 3d array of Blocks, each Block consists of 6 faces (North, East, South, West, Top, Bottom). So far so … drake x 21 savage lyrics
multimesh vs one large mesh - Godot Engine - Q&A
WebFeb 16, 2024 · Actually, Minecraft does actually use chunk sizes of 16 x 16 x 16, they just call them Sections or sub-chunks instead. Keeping your chunk cubic will eliminate a lot of pain points, but I digress – we actually won’t assume this for the purposes of this article. Huh, I never knew that. Yep. Now let’s move on to implementation. WebMy attempt of cloning Minecraft with greedy meshing using Unity. Minimum recommended Unity version is 2024 LTS. Project version: 2024.3 LTS This image is not final and might change in the future Code based on: Greedy meshing algorithm Cleo Hayes' (formely Rob O'Leary) greedy mesh implementation TODO list (not necessarily in order) WebThe maths for the optimal version is beyond me unfortunately, so I'm implementing a simplified version called naive greedy meshing. The idea is pretty simple: For each side, go through each layer of the chunk, and try to construct the largest possible mesh consisting of the same blocktypes (in this case, a 10*10 block of cubes becomes 1 mesh ... radium medizin